![]() Weapon Skins only change the appearance of weapons, and do not alter their stats. Quintiliani also dubs the Fleshpound's Halloween skin as the "Fishpound".Weapon Skins were available to a limited extent in the first Killing Floor, but the idea really expanded with Killing Floor 2.Artist Andrew Quintiliani, who designed the Killing Floor 2 Summer Sideshow and Halloween skins for the Fleshpound, claims that for the Fleshpound's Summer Sideshow skin he first drew inspiration from Maurice Tillet.The Fleshpound's nickname came from its small vocabulary and its occasional use of the phrase "FLESH.POUND!".The Fleshpound of the first Killing Floor spoke in a robotic tone (not unlike the Husk) for unknown reasons and occasionally spoke very robotic lines being "LEVEL OF AGGRESION: 11!" or "MERGING PROCESS: COMPLETE!" while normally having a very limited and almost childlike vocabulary.This is thought to be how the outbreak started, but it is unsure if this is still canon as the cutscene did not appear in the full version of the game and by then it was established that Kevin Clamely was responsible for the outbreak. Later versions of the original Killing Floor Mod featured an intro cutscene that showed a Fleshpound being injected and then going berserk and breaking free of its restraints.Hillbilly Horror: Hillbilly zombie with a light pack implanted in his back and and rotating axles for arms named, Bubba.Halloween Sideshow: Strongman resembling Frankenstein's monster.Summer Sideshow: Strongman with a luchadore clown mask.Killing Floor 2 Weaknesses and Resistances However, when in pain the chest rig would instead flood them with adrenaline and stimulants, sending them into an enraged frenzy. Due to several incidents with the Fleshpounds, their chest rig was modified to also supply them with suppressants to calm them down. Horzine created Fleshpounds as the original super soldier commissioned by the British Government envisioned as a Titan on the battlefield and as such regularly inject with muscle growth stimulants, unintentionally causing high rage within the Fleshpound. 2 Killing Floor 2 Weaknesses and Resistances.Killing Floor 2 introduced the Quarter Pound (a weaker variant that can spawn as a pair in place of a standard Fleshpound), and the King Fleshpound (a Boss enemy).Ī Fleshpound also serves as the final boss of the Catacombs stage in Killing Floor: Incursion. The glowing core on their chest also serves as a weakpoint, taking 10% extra damage from all attacks.Īfter being decapitated, Fleshpounds take 7 seconds to bleed out, instead of the standard 5. Attacks to their gauntlets always deal 80% less damage. ![]() While not enraged, Fleshpounds in Killing Floor 2 possess the ability to block, reducing all damage taken by 10%. Alternatively, it will calm down after not seeing a player for 30 seconds.Įnraged Fleshpounds can damage other zeds when charging, so they will attempt to get out of its way. Rage will end once it successfully lands a hit on a player, or they are hit with an EMP Grenade. While enraged, they cannot dodge to avoid grenades. On Suicidal Difficulty there is a 20% chance for it to spawn already enraged, and a 33% chance on Hell on Earth. ![]() When enraged, the light in its chest changes from yellow to red. The most notable mechanic with the Fleshpound is that it will enrage after sustaining a certain amount of damage. It has spiked gauntlets mounted on its arms that spin and shred whatever they come in contact with. The Fleshpound is the most powerful specimen outside of the Bosses and appears in all Killing Floor games.
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